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Default sounds.yml

sounds.yml
sounds:
gg-wave-started-1: "minecraft:entity.boat.paddle_water:0.5:3.0"
gg-wave-started-2: "minecraft:item.goat_horn.sound.0:0.5:3.0"
gg-wave-message: "minecraft:block.note_block.banjo:0.5:3.0"
purchase-message: "minecraft:item.goat_horn.sound.7:0.1:3.0"
sale-activated: "minecraft:block.beacon.activate:0.5:3.0"

Sounds

These are simple key value pairs. The key represents the internal sound name and the value consists of mc sound namespace and name:volume:pitch.

  • gg-wave-started-1: This sound is played when a GGWave stars.
  • gg-wave-started-2: This sound is played when a GGWave stars.
  • gg-wave-message: This sound is played when a player triggers the GGWave. The pitch increases every time up until a specific point then resets again.
  • purchase-message: This is played when a purchase is broadcasted
  • sale-activated: This is played when a sale was activated.